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Low-poly Blunt Weapons

MAYA
1. Blocking out the base mesh

ZBRUSH
2. Sculpting
3. Cavity masking (described in the RENGAR PROJECT)

XNORMAL
4. Baking ao, normal map, colour (masked cavity)

PHOTOSHOP
5. Creating the base texture (see the layer setup)

3D COAT
6. Hand Painting

MAYA
7. Creating weapons variants from the parts

Texture baking process

Texture baking process

From Screenshot to Icon in Photoshop

From Screenshot to Icon in Photoshop