MAYA
1. Blocking out the base mesh
ZBRUSH
2. Sculpting
3. Cavity masking (described in the RENGAR PROJECT)
XNORMAL
4. Baking ao, normal map, colour (masked cavity)
PHOTOSHOP
5. Creating the base texture (see the layer setup)
3D COAT
6. Hand Painting
MAYA
7. Creating weapons variants from the parts