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Low-poly Blunt Weapons

MAYA
1. Blocking out the base mesh

ZBRUSH
2. Sculpting
3. Cavity masking (described in the RENGAR PROJECT)

XNORMAL
4. Baking ao, normal map, colour (masked cavity)

PHOTOSHOP
5. Creating the base texture (see the layer setup)

3D COAT
6. Hand Painting

MAYA
7. Creating weapons variants from the parts

Viktor saghy celticheroes weapons clubs page 01
Viktor saghy celticheroes weapons clubs page 02

Texture baking process

Viktor saghy celticheroes weapons clubs page 03

From Screenshot to Icon in Photoshop